What’s included in Big Bucks Baseball

The wheel, made of the highest quality ABS plastic and mounted on a three-ballbearing base, is designed to provide many years of exciting ballgames.
The game also includes 3 special challenging dice, 32 player upgrade snap rings, 12 ball/strike markers, 10 concession/broadcast replicas, 2 miniature game baseballs, 90 pieces of currency, 32 special event cards, 2 reproducible score sheets, and a complete instruction booklet and quick start guide. All of this is packaged in a compact 10-inch by 10-inch durable game box.

How to play Big Bucks Baseball

You can play BIG BUCKS BASEBALL three ways. One is fast baseball, an abbreviated version for younger players. The second, regular baseball, is pitch by pitch baseball with all of the challenges, surprises and thrills of a real baseball game. Each spin of the wheel simulates the pitcher throwing the ball. The batter can take the pitch by letting the wheel come to a stop or attempt a hit by tossing the miniature baseball into the spinning strategy wheel. Each outcome is immediate and not the result of shuffling cards or charts. And third, BIG BUCKS BASEBALL is the same as regular baseball with the added thrill of a monopoly-like system of using concessions, money, and the threat of bankruptcy.

BIG BUCKS BASEBALL’S play action is immediate just like actual baseball and occurs on a pitch-by-pitch basis. It can be played by everyone, male and female, old and young, who enjoy the thrills of a baseball game where anything can happen and frequently does. BIG BUCKS BASEBALL has built-in features which enable it to be played in a separate mode with many of the features similar to MONOPOLY, including the use of play currency which can be used to upgrade players and increase the chances of winning. BIG BUCKS BASEBALL is like playing baseball and MONOPOLY combined.

The heart of BIG BUCKS BASEBALL is the patented Strategy Wheel which controls the play. To begin the game, the wheel is spun by the pitcher (defensive team). The batter (offensive team) has the option of taking the pitch to see if the pitcher has thrown a strike or a ball, or to attempt to hit. The batter “hits” by tossing a miniature game ball into the center of the week before it comes to rest. If the batter elects to take the pitch, the wheel is allowed to come to rest. The tip of home plate on the game board is the indicator. If the wheel stops opposite a segment with a black square, it is a strike. The absence of a black square is a ball. The color code of the pitcher, either Red, White or Blue, determines which ring is to be read in determining a ball or a strike.

Red is the highest performance level with White the next highest and Blue the lowest. These levels are assumed in hitting, pitching and field performance and are reflected in the challenging dice with the same advantages. The Red pitcher can throw sixteen strikes out of twenty-eight segments on the Strategy Wheel. The White pitcher can throw twelve and the Blue pitcher eight. The Red batter has nine hits interspersed around the Strategy Wheel while the White pitcher has seven and the Blue batter has five. Dividing nine, seven, and five by twenty-eight (segments) gives the red batter a .320 batting average, the White batter a .250, and the Blue a .180 average.